Well now you can create and play those online in a browser.
I create interactive fiction that sits somewhere between storytelling, systems thinking, and a slightly chaotic sense of humour.
Most of my work takes everyday Agile and organisational challenges and turns them into playable experiences. Not simulations in the corporate training sense, but stories where your decisions have consequences, your shortcuts come back to haunt you, and yes… occasionally you lose a few llamas along the way.
Projects like Agile Adventures explore what it really feels like to navigate delivery, stakeholders, and team dynamics. You’re not just reading about good practice, you’re living through the trade-offs, the awkward conversations, and the moments where things could go either brilliantly right or quietly off the rails.
Underneath it all is a simple idea: people learn faster when they can experiment safely. Interactive fiction gives just enough distance to reflect, while still feeling real enough to matter.
It’s part storytelling, part coaching, and part playground for better decisions.
Expect Llamas as part of the Chaos.
Overall, it satisfied the developer itch in me by allowing me to write some javascript, html and solve some coding challenges too.